PPSSPP Git (2025/01/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #19834 from ANR2MERefork/adhocctl
* Allow Adhocctl to be initialized even when WLAN is disabled
* Merge pull request #19833 from hrydgard/socket-remap-followup
* Add socket mapping for accept(). Don't know if games use it...
* Merge pull request #19827 from hrydgard/net-inet-socket-remap
* Use the correct count parameter for select
* Crashfix with asan, minor
* Strange buildfix
* Just some code formatting
* Better CreateSocket errro handling
* ImDebugger: Add Np and Sockets debugger windows, on a new Network menu
* Track non-blocking state
* Add Close method to socket manager
* Add SocketManager::CreateSocket for convenience
* Turn the socket manager into a class
* Set min socket number to 61. Somehow this fixes Linux??
* Add a central location for managing HLE sockets
* Setting a socket number minimum of 20 solved the Mac problems. I guess it clashes with the adhoc code?
* Implement one of ANR2ME's TODOs
* Fix some closesocket bugs
* Attempt to implement remapping in select/poll
* Use the wrapper struct, except in case of poll/select
* Add socket lookups
* Cleanup, define socket struct
* Merge pull request #19831 from hrydgard/centralize-socket-includes
* Warning fixes
* Android buildfix
* Centralize socket-related includes, introduce socket_errno
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2025-01-09
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