2024-09-04
ShadPS4 Git (2024/09/04)
ShadPS4 Git (2024/09/04) is released. An early PS4 emulator for Windows and Linux written in C++.
Lime3DS Git (2024/09/04)
Lime3DS Git (2024/09/04) is compiled. Lime3DS is a project which aims to revive and continue work on Citra, a popular open-source Nintendo 3DS emulator which ceased development.
rpcs3 Git (2024/09/04)
rpcs3 Git (2024/09/04) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX-Redux Git (2024/09/04)
PCSX-Redux Git (2024/09/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
OpenMSX Git (2024/09/04)
OpenMSX Git (2024/09/04) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.
FB Neo Git (2024/09/04)
FB Neo Git (2024/09/04) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
Flycast Git (2024/09/04)
DuckStation Git (2024/09/04)
DuckStation Git (2024/09/04) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
DaedalusX64 Git (2024/09/04)
DaedalusX64 Git (2024/09/04) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.
DOSBox-Staging Git (2024/09/04)
DOSBox-Staging Git (2024/09/04) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
BizHawk Git (2024/09/04)
BizHawk Git (2024/09/04) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Command.dat v0.269
Command.dat v0.269 is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
CPCEC / ZXSEC (2024/08/30)
CPCEC / ZXSEC (2024/08/30) is released. CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664 and 6128) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software. ZXSEC is an emulator of the Sinclair Spectrum family (48k, 128k, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller.
GroovyMame v0.269 Switchres 2.221d
GroovyMame v0.269 Switchres 2.221d is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.
ColecoDS v10.1
ColecoDS v10.1 is released. ColecoDS is a Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI and SG-1000/SC-3000 for the Nintedo DS/DSi. To run requires a coleco.rom BIOS to be in the same directory as the emulator or else in /roms/bios or /data/bios.
N64 Git (2024/09/04)
N64 Git (2024/09/04) is compiled. Experimental low-level N64 emulator written in C and a bit of C++. Still under heavy development and not ready for prime time. Compatibility is not high and performance is not great (yet.) The goals of this project are to create a low-level emulator with good compatibility, while learning a lot along the way.
PCSX2 v2.1.126
PCSX2 v2.1.126 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
bsnes (2024/09/04)
bsnes (2024/09/04) is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.