ShadPS4 Pre (2024/12/30) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* infra: updated github issue templates
* gnmdriver: remove redundant EqEventType assert (#1975)
* renderer_vulkan: Render polygons using triangle fans. (#1969)
* renderer_vulkan: fix deadlock when resizing the SDL window (#1860)
* ajm: added stubbed statistics instance (#1924)
* hot-fix: Correct queue id in dispatch indirect
* add EventWrite and DispatchIndirect to ProcessCompute (#1948)
* cubeb_audio: Make sure COM is initialized on Windows. (#1958)
* Update issue templates
* pthread: Change minimum stack for HLE to additional stack. (#1960)
* recompiler: handle reads of output variables in hull shaders (#1962)
* build: Update MoltenVK and fix missing add_dependencies for copy. (#1970)
* Fix loading RenderDoc in offline mode for Linux (#1968)
* config: Don't load config in the Emulator class (#1965)
* sdl: Limit minimum window size (#1966)
Download:
ShadPS4 Pre (2024/12/30) :
gofile
mirrorace
mirrored
qiwi
Source: Here
2024-12-30
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