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Red Viper v0.9.7 is released. A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps's work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS's limited hardware.

Red Viper v0.9.7 Changelog:
Added anaglyph mode, with configurable colours for each eye
2DS users can configure a depth offset in anaglyph mode, as they have no depth slider
Add render time emulation, including a toggle to turn it off
Fix audio bug in Colony intro in Galactic Pinball
Fix various issues in the Game Boy emulator
Fix Red Alarm wireframe graphics drawing on top of UI
Add a hack for Jack Bros. to make the intro chime play at roughly the correct speed
Apply game fixes based on game ID rather than checksum, for better compatibility with ROM hacks
Increased frameskip aggressiveness to improve performance in Elevated Speed
Update software framebuffer more conservatively to improve performance in Waterworld and 3-D Tetris
Adjusted gamma correction for improved visibility
Fix D-Pad ABXY mirroring having an incorrect right input

Download: Red Viper v0.9.7
Source:Here



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