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EmuCR: PPSSPPPPSSPP Git (2024/12/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #19759 from hrydgard/enable-depth-raster
* Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
* Merge pull request #19758 from hrydgard/depth-raster-more-improvements
* Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results.
* Keep the depth in floating point to save some conversions
* CrossSIMD: Add SwapLowerElements to Vec4F32
* Add some depth raster stats
* Optimize the triangle inner loop a little more
* Merge pull request #19756 from hrydgard/depth-raster-improvements
* Rework depth raster to fully support software transform
* CrossSIMD: Add a simple operation
* Merge pull request #19748 from hrydgard/software-depth-proto
* Cleanup
* AnyZeroSignBit arm fix, more crosssimd fixes. Now works on ARM.
* Convert the rect implementation to CrossSIMD
* Reimplement the depth rasterizer with SIMD.
* CrossSIMD: make the transpose function compatible with ARM32
* CrossSIMD: Add a bunch more functonality for use by the rasterizer
* Comment
* Minor sign check optimization
* DepthRaster: Fix backface culling
* DepthRaster: Fix bug where we used the wrong vertex count.
* CrossSIMD: possible buildfix?
* Speed up DepthRasterClipIndexedTriangles with CrossSIMD
* Depth raster: Switch to a SoA data layout for the screen space verts
* CrossSIMD: Add reciprocal, clamp, swaplowerelements, etc
* Use CrossSIMD to optimize DecodeAndTransformForDepthRaster
* Add more funcionality to CrossSIMD.h, like fast matrix mul and some conversion
* Reformat CrossSIMD.h for easier editing. Add some new methods.
* Warning fixes, minor cleanup
* Reorganize the depth vertex pipeline for future optimizations
* DepthRaster: Merge the decode and transform steps
* DepthRaster: Premultiply world-view-proj matrices
* Move prototype cross simd wrapper structs to CrossSIMD.h
* Add convenient wrappers
* One less operation in the inner loop
* Remove subpixel precision. Some sketching.
* Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
* Add "Realtime" checkbox to pixel viewer
* GE debugger improvements

EmuCR: PPSSPP

Download:
PPSSPP Git (2024/12/22) x64 : 1cloudfile gofile mirrorace mirrored qiwi ranoz usersdrive
Source: Here



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