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Nova v0.7.0 is released. Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.

Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.

Nova doesn't support:
1.save/load states
2.run games via a CD drive

Nova Changelog:
SH2: Added the TOCR register of FRT.
SH2: Added the REF register of BSC.
SH2: Added optimization(preliminary) for idle loops.
SH2: Rewrote DMAC.
SH2: Rewrote INTC(After Burner 2, OutRun).
SH2: Rewrote interrupt handlings.
SH2: Rewrote intructions NEGC, MAC.L and MAC.W.
SH2: Rewrote Power-On precedure.
SH2: Refactored Cache emulation.
SH2: Refactored instruction execution.
SH2: Increased throughput of instruction execution.
SH2: Supported auto vector.
SH2: Fixed address space check for cache area.
SH2: Fixed logging.
SH2: Fixed a bug of the register TIER of FRT.
SH2: Fixed a bug of setting the CHCR register of DMAC.
SH2.FRT: Improved performance by using shifting instead of division.
SH2.FRT: Added settings of external clock.
DCC: Added long word access for MINIT and SINIT.
DCC: Improved Dual CPU Communications.
DCC: Improved the timing of MINIT(Super Robot Taisen F).
DCC: Changed interrupts level to 0x0f, 0x0d.
PLL: Fixed SCU.TIMER1 frequency.
M68K: Rewrote exception handling.
M68K: Rewrote NMI handling.
SCU: Rewrote DMAC(Incomplete).
SCU: Rewrote INTC.
SCU: Improved the timing of DMA(Gun Bird).
SCU: Fixed a timing issue of interrupt handling(Gunbird, Gundam Z).
SCU: Fixed a bug that sometimes DMA transfers are incomplete.
SCU: Fixed a bug that sometimes DMA transfers may start without the enable/starting bits set.
SCU: Fixed initialization of T0C, T1S.
SCU: Fixed bugs of interrupt handlings(Rayman).
SCU & SH2: Fixed interrupt handlings(Rayman, Samurai Spirits - Zankurou Musouken(No cartridge warning)).
SCU.DSP: Inlined all of instructions and internal operations.
SCU.DSP: Fixed timing for i_dma to pass the emulator detection of SlideHop.
SCU.DMAC: Optimized by replacing divisions with shifting.
SCU.DMAC: Made DMAC as an executable device for better timing.
SCU.DMAC: Fixed CDB.DATATRNS transfer(Fixed regression of Steam-Heart's).
SCU.DMAC: Implemented more accurate timing for DMA transfer.
SMPC: Implemented time optimization for peripheral data collection.
SMPC: Added 3 undocumented commands(0x0a, 0x0b, 0xa0).
SMPC: Rewrote the INTBACK command, improved timings of the INTBACK command.
SMPC: Rewrote peripheral data processing(Galaxy Fight - Universal Warriors).
SMPC: Changed sat_battery.sav to sat_battery.bin.
SMPC: Fixed a bug of the INTBACK command(Canceling of the INTBACK command).
SMPC: Fixed bugs of the SF flag setting of the commands CDON/CDOFF.
SMPC: Rewrote get peripheral data.
SMPC: Fixed input issues(Rayman, Yoshiyuki Sadamoto Illustrations).
SMPC: Changed peripheral data collecting time to 100 scanlines(close to the SAROO fast cursor moving speed).
SMPC: Changed cbGetStatus timing of INTBACK command(SegaSaturn Electronic Book Operator).
VDP1: Added returning garbage data when reading is out of range.
VDP1: Rewrote initialization of Frame Buffers.
VDP1: Optimized color mode decoding.
VDP1: Fixed a bug of registers mirroring(no mirror).
VDP1: Rewrote register handlings and update timings, fixed Lunar(missing trees), Tactics Ogre(menu flashing).
VDP1: Fixed a bug that some registers shouldn't be initialized when resetting or power-on
(480P-Mode-Demo: Fixed color issues since v0.6.5011, and another bug that the purple polyline shouldn't be displayed)
RASTER: Refined.
VDP1: Fixed manual erase/change timing(Kidou Senshi Z Gundam - Zenpen Zeta no Kodou).
VDP1: Fixed Manual Change(missing sprites of Sega Ages - OutRun).
VDP1: Fixed CMDLINK, bits 1, 0 must be ignored(Akumajou Dracula X).
VDP1: Fixed texture sampling.
VDP1.ERASER: Implemented Eraser for handling Erase/Write(Fixed graphic issues of KOF95, Sonic Jam).
VDP1.ERASER: Fixed endVBE.
VDP2: Added initialization for m_cpe(Cycle Pattern Error).
VDP2: Clear m_cpe(Cycle Pattern Error) at checkV.
VDP2: Implemented drawing of borders.
VDP2: Optimized color mode decoding for getting layer data and the sprite active table.
VDP2: Fixed a bug of VCNT updating(palette error of the cartridge warnings screen of KOF95).
VDP2: Rewrote Cycle Pattern handlings.
VDP2: Fixed a bug of TVSTAT register handlings.
VDP2: Fixed a bug of Bitmap address wrapping(NBG0, NBG1, RBG0, SPRITE, Yoshiyuki Sadamoto Illustrations).
SCSP: Implemented full emulation of DSP.
SCSP: Added more reading handlings for CCR registers.
SCSP: Rewrote INTC.
SCSP: Rewrote timers.
SCSP: Cleaned up unused tables.
SCSP: Refactored completely.
SCSP: Fixed timing for M68K RAM access to pass the emulator detection of SlideHop.
SCSP: Fixed a bug that Calling Address is not updated after the monitor slot is set(SRWF FMV).
SCSP: Fixed a bug of EFSDL when setting with 16-bit data.
SCSP: Fixed bugs of SDIR handlings(Waku Waku 7).
SCSP: Fixed a bug of DMAC EX flag.
SCSP: Passed 13 tests of celeriyacon's scsp_test.
CDB: Added address mapping region for CR registers(Saturn Test menu).
CDB: Implemented handling of subcodeRW.
CDB: Supported multi-session discs.
CDB: Supported multi-index discs.
CDB: Supported CD+G/CD+EG playbacks.
CDB: Rewrote TOC handlings.
CDB: Rewrote periodic response.
CDB: Rewrote status transitions.
CDB: Rewrote subcodeQ handlings.
CDB: Rewrote Connectors handling.
CDB: Rewrote position handling.
CDB: Rewrote data transfer handling.
CDB: Refactored commands CdPlay, CdSeek and ReadFile.
CDB: Don't start periodic response after power on.
CDB: Read TOC after reset.
CDB: Emulated status RETRY, ERROR, FATAL.
CDB: Rewrote status, periodic response, position processing.
CDB: Rewrote commands CopySctData, MoveSctData.
CDB: Optimized subcode R~W decoding with a circular queue.
CDB: Rewrote command E2, renamed it to ReadRom.
CDB: Added SH1 fake address mapping.
CDB: Changed changing condition of periodic response.
CDB: Merged r/datatrns read/write handlers.
CDB: Implemented CdScan.
CDB: Reverse scan reverses the output samples order.
CDB: Rewrote CD report.
CDB: Rewrote async operation.
CDB: Fixed report of status FATAL/OPEN/NODISC/STANDBY.
CDB: Fixed word access for the DATATRNS register(Steam Hearts).
CDB: Fixed timing of command AbortFile again.
CDB: Fixed GetdelSctData, CalActSiz, DataEnd(KOF95), ReadDir/ChgDir(incorrect drend when infnum is 254).
CDB: Fixed bugs of current play position and target position.
CDB: Fixed a bug that the file system can not access current/parent directorys sometimes.
CDB: Fixed a bug of the CSCT flag(Should be set when a sector was discarded)
CDB: Fixed a bug that MPEG videos playing twice.
CDB: Fixed a bug of EHST flag setting timing(Assault Suit Leynos 2).
SYSTEM: Implemented CAT(Cycle Adaptive Timing).
SYSTEM: Implemented FMA(Fast Memory Access).
SYSTEM: Implemented Audio Stream Buffer.
SYSTEM: Implemented new mechnism for the PAL mode.
SYSTEM: Implemented generic system time slices.
SYSTEM: Rewrote the frame structure.
SYSTEM: Rewrote handlings of the communication port.
SYSTEM: Fixed a bug of address mapping(lockup area).
SYSTEM: Fixed a bug of H-BLANKs during V-BLANK.
SYSTEM: Rewrote CS2 address mapping.
SYSTEM: Added default BUP when no game loaded.
SYSTEM: Added Open/Close Tray.
SATURN: Changed name prefix of BUP.
SATURN: Fixed initialization of SCSP RAM for quick starting and HLEBIOS.
SATURN: Added recognization of audio CDs.
SATURN: Added VDP1 frame buffer initialization for HLE_BIOS(Galaxy Fight - Universal Warriors).
TITAN: Fixed TITAN mode.
TITAN: Fixed input issue of Suiko Enbu.
TITAN: Changed button name from PUSHSW to SELECT.
TITAN: Rewrote EEPROM and BUP loading/saving.
TITAN: Added SIMM.
TITAN: Passed MIDI Test.
TITAN: Passed Gun Trigger Test.
TITAN: Supported new formats 7Z/RAR.
TITAN: Supported Multi-cartridge.
TITAN: Fixed area code of Sport Fishing 2.
TITAN: Fixed a bug of EEPROM reading, passed the EEPROM Test.
PROLOGUE21: Added a stub.
RASTER: Rewrote raster.
READER: Rewrote async operation.
SCHEDULER: Refined.
SCHEDULER: Fixed a bug when frame exit, the next target time could be discarded.
SCHEDULER: Fixed a bug of timer repeating.
SCHEDULER: Fixed a bug that an event may execute after executed.
MP1D: Implemented a new mechnism(wait when buffer is full).
MP1D: Video and Audio use seperated demuxers.
MP1D: Reduced memory usage.
MP1DA: Fixed the sound glitches when playing opening movie of Lunar SSSC.
MP1DV: Fixed a bug of empty GOP.
VCDCARD: Decoupled from CDBLOCK.
VCDCARD: Implemented window, zooming functions.
VCDCARD: Fixed the command MpSetDec.
VCDCARD: Fixed crash.
VCDCARD.MPDV: Fixed display position of the frame buffer.
VCDCARD.MPDV: Fixed issues of window processing.
VCDCARD.MPDV: Implemented bilinear filtering.
VCDCARD.MPDV: Replaced all of the floating calculations with integer calculations.
ODD: Rewrote async operation.
ODD: Fixed a bug that sometimes it can't stop after releasing Forward/Backward button in the BIOS CD player.
DRIVE: Refactored CD drive status transitions.
PAR: Fixed a bug of getting vendor id, product id.
DATA: Added record data of Sega Saturn de Hakken!! Tamagotchi Park(Thanks to cafe-alpha).
PERIPHERAL: Implemented emulation of PSY-Q Target Adapter(Broken)
PERIPHERAL: Implemented emulation of Satiator(Broken).
PERIPHERAL: Implemented emulation of SAROO.
PORT: Decoupled ASIC01, ASIC02 from SMPC.
FDD: Changed block size to 512 bytes.
BIOS: Added function S_AUTHENCD(required by SMPMPG1), bumped version number.
BIOS: Fixed offset of the instruction at 0600092E.
BIOS: Supported to run with SH2 cache enabled.
BIOS: Added default PC and SP for SH2(S)(Doom).
BIOS: Fixed SYS_SETSCUIM for SH2(S)(Astal).
BIOS: Enabled Nova BIOS.
BIOS: Supported to run executable files.
BIOS: Fixed slave sh2 initialization.
BIOS: Implemented SYS_CHGSYSCK, SYS_TASSEM, SYS_CLRSEM.
BIOS: Rewrote the handling of SCU interrupts and the execution interface of SYS and BUP functions.
BIOS: HLE BIOS version bumps to v0.94.
BIOS Rewrote SH2_INIT and interrupts initialization.
BIOS: Fixed bugs of the HLE BIOS, updated version number of the HLE BIOS.
BUP: Redesigned the BUP format.
BUP: Fixed bugs that sometimes it can corrupt existing game records in the BUP file system.
BUP: Fixed bugs of read/write game records.
EXE: Supported new excutable format SRE.
EXE: Improved handling for entry address COF/ELF/SRE(DUKPLAYR.COF).
CD: CD file name when there is only a dot without an extension, the dot is ommited.
CD: Fixed a bug that it may exceed the size scope of a file while reading.
CD: Fixed a bug that the last track can not end or loop.
CDX: Rewrote handlings of physical CD Drive.
CDX: Rewrote BIN/CCD/CUE/ISO/MDS parser.
CDX: Refactored Sector/Index/Track/Session/CD and TOC structures.
CDX: Supported multi-session and multi-index.
CDX: Supported new formats CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO.
CDX: Supported automatically generating ECC/EDC code.
CDX: Decoupled ISO9660 stuff from CDB.
CDX: Supported PCM and WAV(roughly) formats.
CDX: Fixed CD+G regressions of MDS/NRG formats(Caused by 0.6.5003 CdScan support).
CDX.CUE: Supported WAV(roughly) files.
COMMON: Implemented cirque(circular queue).
UTILITY: Added Region ID.
MISC: Implemented Audio Level Meter.
MISC: Implemented "Rotate With Control".
MISC: Implemented Turbo Mode(Tab).
MISC: Implemented Step Forward Mode(Ctrl + ->).
MISC: Implemented per_game_bup.
MISC: Improved FPS controling, frames are now more stable and smooth.
MISC: Rewrote Auto Region, PAL regions have higher priorities now.
MISC: Supported 64-bit architecture.
MISC: Optimized INI parser file processing(Load the entire file instead of line by line).
MISC: Reduced memory usage.
MISC: Added PAUSE/PLAY toggle(Spacebar).
MISC: Added colors and shadows for FPS display.
MISC: Added a License button on the About Dialog.
MISC: Added a new option show_log in nova.ini for showing/hiding the log console.
MISC: Added a new option show_stat in nova.ini for showing/hiding FPS information.
MISC: Added new options log_xxx in nova.ini for setting log levels of individual modules.
MISC: Renamed stv_game to stv_slot# in nova.ini.
MISC: Renamed mpeg_card to vcd_card in nova.ini.
MISC: Fixed data size of Saturn Standard Pad.
MISC: Fixed memory leaks.
MISC: Fixed random crash.
MISC: Fixed a bug of INI parser(may crash when it encounters empty lines)
MISC: Fixed a bug of the CPE format.
MISC: Updated data.json.
MISC: Migrated to C++17.
MISC: Show/hide output console via menu.
MISC: Fixed a bug that output console can not be closed properly.
MISC: Supported swapping disc.
MISC: Made FPS more stable.
MISC: Replaced init function with create for various machines.
D3D9: Removed D3DX9 dependencies.
D3D9: Changed D3DFMT_X8R8G8B8 to D3DFMT_A8R8G8B8 for compatibilities.
GRAPHIC: Implemented various graphic filters
None
Bilinear
CRT (Aperture Grille Big)
CRT (Aperture Grille Small)
CRT (Slot Mask Big)
CRT (Slot Mask Small)
Dot (Round)
Dot (Square)
LCD (Game Boy)
LCD (Game Boy Light)
Noise (Dynamic)
Noise (Static)
E Ink Color
Paperwhite
Scanline (Phosphor)
Scanline (Straight)
Monochrome
Reverse Color
GRAPHIC: Implemented Fullscreen Mode.
GRAPHIC: Implemented VSync.
SOUND: Improved audio streaming.
SOUND: Supported Portable Sound Format.
SOUND: Fixed a bug that left and right channels were reversed.
GUI: Vsync is enabled by default.
GUI: Redesigned file open/close logic.
GUI: Show version number on the caption bar of the main window.
GUI: Supported various Aspect Ratios.
GUI: Supported rotations of the main window.
GUI: Hide cursor in fullscreen mode.
GUI: Render overlay text with freetype.
GUI: Fixed a bug when restoring a minimized window.
DEBUGGER: Enabled debugger.
DEBUGGER: Improved the debugger.
DEBUGGER: Return to RTS instead of returning from the function.
DEBUGGER: Fixed a crash of quiting the program while running the debugger.
DEBUGGER: Fixed bugs that the debugger crashes with low-DPI displays.
DEBUGGER: Fixed a bug when clicking the PC icon.
NOVA: Refactored the entire project(Uncompleted).
NOVA: Release memory of a Machine when close.

Download:
Nova v0.7.0 : gofile mirrorace mirrored qiwi ranoz usersdrive
Source: Here



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