Gearboy Git (2024/12/09) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Git Changelog:
* Manual integer video scale settings
* Fix imgui DrawRect flags
* Set focus on rom drag and drop
* Minor formatting
* Merge branch 'master' of https://github.com/drhelius/gearboy
* Update README.md
* Update miniz to 3.0.2
* Docking windows and multi-viewport
* Fix cheats window
* Improve window title
* Update libretro makefile
* Update libretro makefile
* Game mode in macOS
* Update about dialog
* Update vscode settings
* Fix sprintf warnings
* NFD updated to v1.2.1
Download:
Gearboy Git (2024/12/09) :
gofile
mirrorace
mirrored
mixdrop
Source:Here
2024-12-09
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