DuckStation Git (2024/12/06) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU: Use A1BGR5 format for SW/HashCache if available
* GPUTexture: Add A1BGR5 format
* Packaging: Fix path in pkgbuild/spec
* Atualização Português do Brasil (#3341)
* GPUDevice: Support pre-rotating swap chains
* GPUDevice: Use row-major matrix packing
* GSVector: Add 4x4 matrix class
* GPUDevice: Typedef auto-recycled texture
* PostProcessing: Improve compile error reporting
* FileSystem: Android build fix
* Threading: Add IsCallingThread() to ThreadHandle
* Settings: Add missing GPU feature disables
* GPU: Fix additional GL_POP() causing validation errors
Download:
DuckStation Git (2024/12/06) :
gofile
mirrorace
mixdrop
ranoz
Source:Here
2024-12-06
Tags:
Console,
Dev_Build,
DuckStation,
PS
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