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EmuCR: ShadPS4ShadPS4 Pre (2024/10/19) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* Patch compatible version notice (#1407)
* core/fs: fix file path (again) (#1408)
* core/fs: fix file path on Windows (#1404)
* Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
* cmake: unbundle half library (#1393)
* core/fs: fix file path when using separated update folder for *nix (#1403)
* New translations and fixes for ru_RU (#1402)
* hot-fix: address check in mips overlap heuristic
* Load Eboot/Modules from Separate Update Folder (#1397)
* build: Make sure pkg-config is configured correctly for macOS cross compile. (#1399)
* hot-fix: a fallback when overlap resolve fails
* Revert "Update CMakeLists.txt (#1396)"
* Update CMakeLists.txt (#1396)
* hot fix: fixed sceNpGetOnlineId function
* missing translations (#1395)
* Devtools improvements I (#1392)
* video_core: Rework clear values (#1381)
* Improve sceSystemServiceReceiveEvent stub (#992)
* AvPlayer: Do not align w/h to 16 with vdec2 (#1388)
* Minor Fixes for Separate Update Folder (#1387)
* hot fix : put linux-qt in parallel3
* Separate Updates from Game Folder (#1026)
* Fix translation InstallDirSelect (#1386)
* Fix sq.ts (#1383)

Download:
ShadPS4 Pre (2024/10/19) : 1cloudfile buzzheavier gofile mirrorace mirrored mixdrop send usersdrive
Source: Here



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