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EmuCR: ShadPS4ShadPS4 Pre (2024/10/11) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* hotfix: map rasterizer memory on pool commit
* Network libs fixes , stubs and more (#1324)
* Slightly refactor the game install dirs code (#1329)
* cmake: add install rules (#1341)
* ime_dialog: Initial implementation (#1267)
* resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339)
* resource_tracking_pass: Fix type handling of sample offsets. (#1337)
* shader_recompiler: Add asserts for get/set register bounds. (#1336)
* shader_recompiler: Set correct operand field for VOP3b sdst. (#1335)
* shader_recompiler: Fix last image sample address parameter. (#1334)
* shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332)
* shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. (#1331)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* hotfix: Don't unconditionally register fiber lib
* video_core: Implement sceGnmInsertPushColorMarker (#989)
* ci: add missing libs to enable Wayland backend for SDL (#1184)
* Stub return value of sceNpCreateRequest (#1209)
* Using a more standard data directory for linux (#1227)
* qt_gui: Organize settings page (#1316)
* Fix Multiple Install Folders (#1328)
* core/libraries: Initial fiber implementation (#1255)
* spirv: Flush denormals if possible (#1302)

Download:
ShadPS4 Pre (2024/10/11) : 1cloudfile buzzheavier gofile mirrorace mirrored mixdrop ranoz send usersdrive
Source: Here



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