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EmuCR: SameBoy SameBoy v0.16.7 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.16.6 Changelog:
New/Improved Features
It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
The iOS frontend can now directly open ZIP archives
ROMs can now be deleted from the iOS library using a context menu as well
The Homebrew Hub in the iOS frontend was moved to a tab
A new flat CRT filter is now available
Retouched iOS icons, including support for dark and tinted icons
Bug Fixes
Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
Prevented the console from flashing in the Windows version
Fixed a bug when comparison operators had the wrong priority in the debugger
Fixed a potential crash involving haptics in the iOS frontend
Fixed a bug that caused the delete and unwatch commands to list the wrong breakpoint/watchpoint after deleting one
Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
Fixed incorrect spellings of Game Genie as "GameGenie"
Misc Internal Changes
Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
SDL2 has been upgraded for Windows releases

Download: SameBoy v0.16.7
Source:Here



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