PCSX-Redux Git (2024/10/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1772 from NotExactlySiev/patch-1
* Prevent unnecessary write to IREG in the psyqo exception handler.
* Shaving off one cycle from psyqo's exception handler.
* Merge pull request #1771 from nicolasnoble/no-kernel-one-nop
* Saving one nop from psyqo's exception handler.
* Merge pull request #1611 from johnbaumann/psyqo_tap_driver
* Tweaks & fixes.
* Merge remote-tracking branch 'upstream/main' into psyqo_tap_driver
* Merge branch 'grumpycoders:main' into psyqo_tap_driver
* Fix a few derps
* Simplify inline op overload
* Tidy tap example, timer, and op overload
* Address most of the current review concerns
* Cherry-pick mulitap to redux repo
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2024-10-09
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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