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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/10/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1766 from nicolasnoble/fixing-chain-print
* Fixing chainprint, and adding a chain example.
* Merge pull request #1765 from grumpycoders/coroutine-typo
* Fixing wrong type.
* Merge pull request #1764 from grumpycoders/psyqo-paths-cdrom-loader-fix
* Fixing multiple calls to CDRomLoader::readFile().
* Merge pull request #1763 from nicolasnoble/soft-math-deprecation
* Deprecating / refactoring some of the soft math api.
* Merge pull request #1761 from nicolasnoble/prim-pieces
* Fixing sample.
* Splitting some primitives to PrimPieces, and rephrasing.

Download:
PCSX-Redux Git (2024/10/05) x64 : 1cloudfile buzzheavier mirrorace mirrored mixdrop send usersdrive
Source:Here



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