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EmuCR: DuckStation DuckStation Git (2024/10/19) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Fix menu creation from incorrect thread
* GPU/HW: Fix assert triggering in debug mode
* GameDatabase: Rework deinterlace mode selection
* Controller: Add Pop'n and Densha De Go Controllers
* CMake: Reference shaderc/spirv-cross unconditionally
* GameDB: Updating genres (#3315)
* Atualização Português do Brasil (#3313)
* Settings: Fix PGXP suboptions getting disabled
* Qt: Work around a couple of Linux issues
* System: Display localized trait names
* System: Reload cheats/patches on safe mode toggle
* System: Add taints to save states
* README: Mention chtdb
* Atualização Português do Brasil (#3312)
* Qt: Add 'Rename File' to memory card editor
* MemoryCard: Add RenameFile() and localize errors
* Qt: Qt 6.8 deprecation fixes
* ImGuiOverlays: Move debug state to auxiliary windows
* Host: Add 'Auxiliary Render Windows'
* GPUDevice: Extract swap chain to separate class
* OpenGLDevice: Fix invalidating pipeline cache on Windows
* System: Don't display setting warnings without game
* Settings: Use uint getter/setter for more fields
* Host: Add missing SetBaseUIntSettingValue()
* Memmap: Compatibility with old libc without MAP_FIXED_NOREPLACE
* GameDB: Various fixes (#3311)

Download:
DuckStation Git (2024/10/19) : buzzheavier gofile mirrorace mirrored mixdrop usersdrive
Source:Here



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