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EmuCR: BizHawkBizHawk Git (2024/10/01) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* [Snes9x] Increase CARTRAM to 512KiB (the 128KiB limit was a product of the old snes9x port, newer snes9x has 512KiB as the new limit). Expose SA1 IRAM. Let ROM be writable in the memory domain (no reason not to)
* Optimize some linq Any() calls to list Exists() calls
* Cleanup CloseGame and CloseRom some more
* only update custom backdrop palette if in mode 5
* Move ZwinderBuffer invalidation logic into the class (#4066)
* Replace `ImGuiResourceCache.BrushCache` with a single `Brush`
* Replace caches in `LuaPictureBox` with a single `Brush` and `Pen`
* Check for cached `SolidBrush` in `LuaPictureBox.DrawText`
* Change `NesPPU.HandlePaletteViewMouseMove` to re-use one `SolidBrush`
* Change `SNESGraphicsDebugger.RenderPalette` to re-use one `SolidBrush`
* Use `Brushes.*` instead of creating new ones from `Color` constants
* Change `SNESGraphicsDebugger.DrawPaletteRegion` to re-use one `Pen`
* Use `Pens.*` instead of creating new ones from `Color` constants

Download:
BizHawk Git (2024/10/01) : buzzheavier mirrored mixdrop send usersdrive
Source: Here



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