ShadPS4 Git (2024/09/11) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 changelog:
* Typo fix (#820)
* Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"
* Revert "Add UI to configure keyboard-to-controller mapping (#308)"
* vulkan: Skip draw when primitive type is None. (#867)
* sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)
* Add UI to configure keyboard-to-controller mapping (#308)
* support for unlocking trophies (#854)
* Merge pull request #858 from DanielSvoboda/main
* use github api to download patches
* Update Discord link (#861)
* video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* Merge pull request #851 from shadps4-emu/stabilization/barriers
* presentation barriers fixed
* fix for image view storage flag handling
* Fix deadlocks by enabling reuse of exited threads (#855)
* Fix compilation on linux (#846)
* [libSceAudio3d] Initialize Audio3d Library (#761)
* Added S_ANDN2_B32 and S_NAND_B32 opcodes (#833)
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ShadPS4 Git (2024/09/11) :
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Source: Here
2024-09-11
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