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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/09/20) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1742 from nicolasnoble/better-concepts
* Better concepts for psyqo's Fragment and fixed points.
* Merge pull request #1739 from nicolasnoble/proper-no-unique-address
* Properly supporting no_unique_address.
* Merge pull request #1741 from nicolasnoble/nuke-gte-registers
* Nuking all GTE on psyqo application startup.

Download:
PCSX-Redux Git (2024/09/20) x64 : buzzheavier mirrored mixdrop usersdrive
Source:Here



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