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EmuCR: Mandarine Mandarine v1.1 is released. This fork is just Citra with tweaks/additions which should result in better performance than the original Citra.

Mandarine Changelog:
PC: Changed how pausing the emulator is handled to allow frame (@OpenSauce04)
Android: Implemented custom layout customization GUI (@DavidRGriswold)
Code/CI: Update to Clang 18
PC: Flatpak shortcut creation fixes (@OpenSauce04, this for future flatpak implementation)
externals: update submodules
shader_jit_a64: Optimize conditional tests (@Wunkolo)
Android: Some UI rebrands
Android: Fix padding if settings UI is too small
PC: Numerous fixes for hotkey shortcuts (@OpenSauce04)
qt: Fix default language not being set to the main one the system uses (@kleidis)
Android: Add static theme option (@kleidis)
GSP_GPU: Do not always debug GXCommandProcessed on TriggerCmdReqQueue
gradle: update some dependencies
PC: Rebrand Report Compatibility to Report Issues
Android: Implement support for automatic resolution scale
Android & PC: Rebrand Custom CPU Ticks names (A config reset is suggested here)
Android & PC: Add Steps per hour system setting (@szdarkhack)
vk_stream_buffer: Refactor Vulkan stream buffer memory type selection (@i0x404)
act: Add more command names and implement GetErrorCode (@DaniElectra)
core: Remove some usages of global system instace by PLGLDR port (@raphaelthegreat)
Android & PC: Added Reverse Side by Side Sterioscopic 3D mode (@OpenSauce04)
Android: Fix pause emulator button crashing the emulator
shader_jit_a64: Compact host executable memory (@Wunkolo)
Code: Apply another minimal updates and improvements

Download: Mandarine v1.1 x64
Download: Mandarine v1.1 Android
Source: Here



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