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EmuCR: ShadPS4ShadPS4 Git (2024/08/30) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* Remove from_compute check in texture cache invalidation (#665)
* Merge pull request #666 from bigol83/patch-3
* Update it.ts
* Merge pull request #638 from squidbus/f16c
* Add patches for F16C instructions under Rosetta 2.
* Merge pull request #658 from DanielSvoboda/main
* fix tr
* Implement S_XNOR_B64 (#654)
* vk_graphics_pipeline: Fix texel buffer offset
* Merge pull request #651 from LeDragoX/pt-br-update-1
* Update PT-BR translation
* vk_graphics_pipeline: Fix copy paste error
* buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers
* translator: Add missed flow instruction
* spirv: More correct texel buffer usage
* Merge pull request #649 from f1amy/ru-translation-fixes
* ru DLC translation and translation fixes
* Merge pull request #650 from DanielSvoboda/main
* Fix creation files.json in 'Download ALL'
* Merge pull request #647 from DanielSvoboda/main
* fix tr cheats_patches.cpp
* video_core: Account of runtime state changes when compiling shaders (#575)
* Merge pull request #646 from kiwidoggie/patch-1
* Add /hostapp support
* Merge pull request #645 from mavethee/dlc-polish-localization
* DLCs - Polish localization
* Merge pull request #637 from shadps4-emu/amdgpu/indirect_dispatch
* video_core: added support for indirect dispatches (gfx only)
* DLC Italian translation (#644)

Download:
ShadPS4 Git (2024/08/30) : buzzheavier mirrored mixdrop usersdrive
Source: Here



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