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EmuCR: ShadPS4ShadPS4 Git (2024/08/28) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* Merge pull request #618 from vertver/main
* Use pair of spans instead of references in copy command buffers function
* Fixed type on function
* clang-format style fix
* Use input dcb and ccb instead of copy
* Do not shrink buffer's size on submit
* clang-format fix
* video_core: Added copyGPUCmdBuffers option
* memory: Fixes for direct memory allocation. (#615)
* Merge pull request #628 from squidbus/pkg-fix
* crypto: Fix deallocation of key data while in use.
* Merge pull request #626 from InvoxiPlayGames/special-pad
* clang-format fix: scePadOpenExt
* return proper error code for scePadOpen failure
* add support for configurable special pad type
* kernel: Reimplement POSIX semaphores using std::counting_semaphore. (#600)
* video_core: re-enable culling (#551)
* shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* DOCS: Correct and expand windows build instructions (#617)
* Handle PM4 type-2 packets (#556)
* Merge pull request #605 from SolidStateDj/add-toggle-fullscreen
* Add a toggle fullscreen button
* Merge pull request #620 from GermanAizek/fixes
* crypto: added destructors fix memleak FakeKeyset, DebugRifKeyset, PkgDerivedKey3Keyset
* libraries: kernel: fix `scePthreadMutexattrSettype` error value return
* Added missing headers and 2D MSAA image type
* [Libs] Error Codes (#612)
* Implement V_LSHL_B64 (#608)

Download:
ShadPS4 Git (2024/08/28) : buzzheavier mirrorace mirrored mixdrop usersdrive
Source: Here



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