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EmuCR: DuckStation DuckStation Git (2024/08/26) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GPUDevice: Use CompressHelpers
* Host: Use CompressHelpers for ReadCompressedResourceFile()
* SHA1Digest: Span-ify
* Util: Add CompressHelpers
* ImGuiManager: Remove unused function
* ImGuiOverlays: Use actual recording icon
* InputManager: Don't set key down for binds when ImGui has focus
* FullscreenUI: More animation fixes
* CDROM: Fix incorrect clamp with seek speedup
* FullscreenUI: Navigation improvements
* ImGuiManager: Tweak OSD message size
* Achievements: Reset focus when opening windows
* Achievements: Use plural form for points
* Host: Add TranslatePluralToSmallString()
* SmallString: Tidy-up and add wide string helpers
* Data: Update SDL Game Controller DB
* dep/rcheevos: rc_validate does not need to be built
* Data: Update third-party notices
* dep/imgui: Don't copy the font data on building
* Achievements: Fix badge download bug
* dep/imgui: Use stb_sprintf
* CMake: Remove unused file
* ImGuiManager: Add CompactFontRange()
* Misc: Change various icons
* ImGuiManager: Move glyph ranges to separate file
* Host: Add ReadCompressedResourceFile()
* FileSystem: Swap vector for DynamicHeapArray
* deps/rc_client: Add rc_client_get_rich_presence_strings()
* ImGui: Enable lunasvg
* Deps: Build lunasvg
* Misc: Use lightgun controller icon
* Deps: Version bumps
* StringUtil: Use unicode replacement character in DecodeUTF8()
* dep/imgui: Bump to v1.91.0

Download:
DuckStation Git (2024/08/26) : buzzheavier mirrored mixdrop send uloz usersdrive
Source:Here



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