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EmuCR: DaedalusX64DaedalusX64 Git (2024/08/16) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.

DaedalusX64 Git Changelog:
* Merge pull request #70 from wally4000/Cleanup_Reset
* Merge branch 'master' into Cleanup_Reset
* Remove -g flag from CMAKE_FXX_FLAGS_RELEASE
* Add function to get CRC
* Remove Dynamo reference from PauseOptions
* Don't use extern basedir anymore, create directories if needed
* Move Dynamo back to core. Performance goes all weird
* Enable O3 for CTR Build
* Fix Savestates - CTR
* Disable Language section for CTR (Crashes)
* Re-enable CTR timing
* Move Timing.cpp to System
* Only use Timing if not CTR (Might need to change this for all embedded platforms)
* Fix Typo
* Only set DAEDALUS_SDL if using PSP via CMake
* Remove Redundant Path file
* Create the Controller Config Directory as a failsafe.
* Fix ROMBuffer Filename
* Clean up old CTR Stuff
* Remove redundant IO file again.
* Path issues breaking out of tree builds.
* Whoops
* Redirect all debug messages to cout.
* Shuffle some files around
* Fix SaveStates
* Move all Input to the Input Folder
* Move all Plugins to HLEAudio/Plugin
* Posix timing is just STL now, move to base.
* Not sure why rumble was in this function twice.
* Use correct definition for saveslot
* Remove BaseDir extern and replace with setBasePath function
* Use std::byteswap instead of builtins.
* DrawText doesn't need to be loaded here.

Download:
DaedalusX64 Git (2024/08/16) : buzzheavier mirrored mixdrop usersdrive
Source: Here



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