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EmuCR: ShadPS4ShadPS4 Git (2024/07/05) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* Merge pull request #233 from shadps4-emu/miscFixes2
* forgot duplicate.
* Merge branch 'main' into miscFixes2
* thread_management: Fix windows build
* Fix ShowSplash size (#235)
* Recompiler: sampler patching (#236)
* shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* fixed submodule
* added library to print system info to be able to debug user files better
* improved sceAppContentAppParamGetInt
* improved file not found return in sceKernelOpen
* scePthreadSetprio, scePthreadGetprio
* ....
* ...
* mr clang format
* - Several SaveData functions. Dysmantle and we are doomed should save and load now.
* fixed linux compile?
* added scePthreadGetthreadid
* dummy sceAppContentGetAddcontInfoList and fixed structs

Download:
ShadPS4 Git (2024/07/05) : 1cloudfile gofile mirrorace mirrored send uloz usersdrive
Source: Here



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