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EmuCR: ShadPS4ShadPS4 Git (2024/07/01) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* Merge pull request #225 from shadps4-emu/stabilization/10
* texture_cache: force storage usage bit to all images
* libraries: gnmdriver: added initialization preamble to every first submit in a frame
* texture_cache: detiler: added missing micro8x2
* libraries: gnmdriver: `sceGnmDrawInitToDefaultContextState` and `sceGnmDrawInitToDefaultContextState400` implementation
* renderer_vulkan: more formats conversion
* libraries: gnmdriver: fix for incorrect offset in `sceGnmDrawInitDefaultHardwareState175`
* shader_recompiler: a simple bfs in image arg producer search
* amdgpu: fix for wrong constant ram offset in `WriteConstRam` decoding
* Merge pull request #220 from shadps4-emu/stabilization9
* eventflag : changed an assert to log as error
* fixed name style
* added posix error write to errno
* libSceJpegEnc,libSceJson2 can be loaded LLE
* added case for savedata (needed by flow)
* added sceKernelDeleteEventFlag
* fixed posix_open return code
* sceKernelOpen handle directory doesn't exist case
* few more sceNet work
* implemented a part of sceNet calls

Download:
ShadPS4 Git (2024/07/01) : 1cloudfile gofile mirrorace mirrored send usersdrive
Source: Here



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