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EmuCR: CitraCitra Enhanced v1.3.0 is released. This fork is just Citra with tweaks/additions which should result in better performance than the original Citra.

Citra Enhanced Changelog:
Android & PC: Fix a syntax error that maybe caused crashes on OpenGL
Android: Update About links to Citra Enhanced ones
PC: Add scroll bar to System tab (rtiangha)
Run screenshot capture function in paused state by capturing next frame (RocketRobz)
network: Change verify_backend result if null, fixes minor network issues
glsl_fs_shader_gen: Use a better way to discard gas mode, may help a bit for low end devices
OpenGL: Re-implement weihuoya stream buffer hack and rollback some stream buffer stuff
Android: Implement Adreno GPU Boost (Experimental)
Android: properly fix non runtime runnable settings (Ishan09811)
Android: Remove unnecessary surface destroy when pausing emulation (Ishan09811), may fix issues
Android: Rework settings UI (Ishan09811)
PC: Implement advanced support for custom layout (blakbin) (OpenSauce04) (rtiangha)
Android: Add button dpad bindings (OpenSauce04)
Android: Gamepads can now control the in-game menu (OpenSauce04)
Android & PC: Remplement frameskip feature of old citra (rtiangha and me). WARNING: This feature is buggy for now, less games works fine with it.
GameSettings: Improve backend detection
Android & PC: Switch Raise CPU Ticks to General section
Android & PC: Add a desc for New 3DS mode
Android & PC: Update codebase to latest version, including pretendo fixes and more!
Minor code improvements and cleanups

Download: Citra Enhanced v1.3.0 x64
Download: Citra Enhanced v1.3.0 Android
Source: Here



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