![EmuCR: ShadPS4 EmuCR: ShadPS4](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSq82wub8xPt2iMafGJytuC8grB4_DkpzvBJ0jyMMX1yqFPVCYhsNlxRixM2VEAfGM7M0dqrb6Yz6u8ydXZoXFMDoJvlt9m3gRj_TYgMDaAhljVCbIXymehujY8iKTBhcFpkftXlD4zQwMXPG-MyvDLXOYi9v8NonqexNwofK1R1drc1zTbGZsyfAulCzO/s320/152868421.png)
ShadPS4 changelog:
* Initial instancing and asynchronous compute queues (#207)
* Merge pull request #206 from shadps4-emu/shader-again
* more clang format fix (final)
* more clang fix
* clang fix
* linker: Set rela bits for all symbol types
* kernel: Add noreturn
* shader_recompiler: Even more instructions
* kernel: Add scePthreadExit
* linker: Fix TLS for dynamic modules
* kernel: Implement some functions
* kernel: Make sceKernelUsleep interruptible
* shader_recompiler: Add more instructions
* Merge pull request #200 from shadps4-emu/padrewrite
* added missing buttons and analog buttons to keyboard
* fixed stupid directory iterator issue
* better dirents
* initial dents support
* posix_pthread_yield , scePadGetHandle
* analog sticks works better now
* analog support via keyboard
* partially added analog controls
* fixes to the old pad code
* clang fix
* new pad module structured using modulegenerator , added common pad structures and function signatures
Download:
ShadPS4 Git (2024/06/23) : 1cloudfile gofile mirrorace mirrored send usersdrive
Source: Here
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