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EmuCR: ShadPS4ShadPS4 Git (2024/06/16) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* Missing sceKernelUuidCreate nid
* core: Address a few more regressions (#202)
* Merge pull request #201 from shadps4-emu/stabilization_4
* video_out: proper sRGB output workflow
* video_core: added support for alternate CB channels order
* renderer_vulkan: sRGB swapchain
* videoout: register buffers in texture cache at VO creation time
* texture_cache: don't set color attachment usage flag for packed images
* video_core: shaders hash switched to one from binary header
* renderer_vulkan: static vector for vertex buffers ranges
* tracy: added PthreadMutex markup
* gnmdriver: fix for pm4 dump name in some erroneous cases
* renderer_vulkan: fixed buffers alignments
* libraries: fix for Windows crash during LLE libc initialization
* - sceKernelUuidCreate, sceAppContentAppParamGetInt, sceAppContentTemporaryDataMount2 (#199)
* core: Many things (#194)
* Merge pull request #197 from Xphalnos/main
* Screenshots
* Merge branch 'main' of https://github.com/Xphalnos/shadPS4
* More screenshots for README

Download:
ShadPS4 Git (2024/06/16) : 1cloudfile gofile mirrorace mirrored send usersdrive
Source: Here



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