2024-06-17

DuckStation Git (2024/06/17)

EmuCR: DuckStation DuckStation Git (2024/06/17) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* CPU/Recompiler: Warning fix for ARM64/Clang
* MSBuild: Enable Vulkan on Windows ARM64
* GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
* System: Refactor unsafe settings warning
* BIOS: Add further detail to missing BIOS message
* GameDB: Force round texcoords on Digimon World 3
* GPU/HW: Add separate 3D/2D (sprite) texture filtering
* GPU/HW: Reduce multiple setting source of truth
* GPU/HW: Remove log spam
* GPUDevice: Compile warning fix
* Settings: Include cheats in disable-all-enhancements
* GameDB: Set force round texcoords on Crash games
* GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
* GPU/HW: Make texture filtering a fragment shadergen parameter
* Qt: Update glyph ranges
* Atualização Português do Brasil (#3224)
* Update Japanese translation (#3225)
* GPU/HW: Eliminate raw texture pipeline permutations
* CI/AppImage: Explicitly remove libwayland-*

Download:
DuckStation Git (2024/06/17) : 1cloudfile gofile mirrorace mirrored uloz usersdrive
Source:Here

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