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EmuCR: BizHawkBizHawk Git (2024/05/17) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Beginnings of IGL split-up, make Texture2d into an interface and make classes for each IGL implementation for this interface, do cleanups from this
* Optimize GDI+ control rendering, maybe fix GDI+ rendering on Linux?
* Fix `.tasproj` autoload loading mismatched savestates
* Fold some long lines
* Prevent infinite loop in `BinaryReader.ReadByteBuffer` extension
* Fix off-by-one in edge cases for `tastudio.ongreenzoneinvalidated`
* Avoid hard depending on Direct3D 11.1, slighly optimize presentation

Download:
BizHawk Git (2024/05/17) : gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source: Here



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