Project64 Git (2024/04/18) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Core: get CX86RecompilerOps::Compile_Branch to clear status flags
* Core: In CX86RegInfo::Map_TempReg allow it to use FPStatusReg if it is unprotected
* Core: get CX86RecompilerOps::SW_Const on 0x04300000 to call MIPSInterfaceHandler directly
* Core: get CX86RecompilerOps::COP1_S_CVT to handle NewFormat == CRegInfo::FPU_Qword
* Core: Get CompileCheckFPUInput to better handle 64bit value check
* Core: Get COP1_D_CMP to map eax before CompileInitFpuOperation
* Core: Get COP1_D_CVT_L to use COP1_S_CVT
* Core: Use the new COP1_S_CVT in COP1_D_ROUND_L, COP1_D_TRUNC_L, COP1_D_CEIL_L, COP1_D_FLOOR_L
* Core: CX86RecompilerOps::COP1_S_CMP should allocate eax before calling CompileInitFpuOperation
* Core: CX86RegInfo::UnMap_X86reg should fail on a protected register
* Core: CX86RegInfo::UnMap_FPStatusReg should unprotect register before trying to free it
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Project64 for Android :
Project64 for Android
Source:Here
2024-04-18
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