PCSX-Redux Git (2024/03/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1606 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1615 from nicolasnoble/pad-glyphs
* Adding support for pad glyphs in the proportional font.
* Merge pull request #1614 from nicolasnoble/ps1-packer-kernel-bump
* ps1-packer should bump tload if loading in kernel.
* Merge pull request #1613 from caldog20/xcode15_3
* Fix coroutine include for changes due to Xcode 15.3 command line tools (clang 15)
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2024-03-11
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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