OpenTTD v14.0-RC2 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD Changelog:
Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
Update: Developer credits (#12173, #12235)
Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
Change: [Script] Match FormatString behaviour more closely (#12205)
Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
Fix #12195: Reset cursor when no Object is selected (#12207)
Fix #12176: Ships are circling in one place (#12181)
Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
Fix #12147: Reset all saved settings to their default before loading a game (#12210)
Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
Fix #12133: [Script] Don't crash when emergency saving (#12138)
Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
Fix #12119: Remove red warning text when maximum loan is zero (#12141)
Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
Fix: Improved ship movement when no path to destination is found (#12285, #12286)
Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
Fix: [Script] Broken ScriptText circular reference detection (#12187)
Fix: Ordering of command per tick limit and pause mode filtering (#12126)
Fix: Only reset unbunching departure data in the correct depot (#12155)
Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
Fix: Missing savegame conversion for current_order (#12188)
Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
Fix: Don't show "insert order" errors in the console (#12245)
Fix: Don't defer OnResize() after ReInit() (#12174)
Remove: [Script] random_deviation from setting description table (#12221)
Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
Revert #11606: Don't auto-build past tunnelbridge ends (#12244)
Download: OpenTTD v14.0-RC2
Source: Here
2024-03-17
Tags:
Game,
Official_Build,
OpenTTD
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