PCSX-Redux Git (2024/02/24) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1548 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1577 from nicolasnoble/idiomatic-imgui-safe
* Having idiomatic behavior for the imgui.safe functions.
* Merge pull request #1576 from wheremyfoodat/circular-buffer
* Make circular buffer timeout configurable
* Merge pull request #1572 from johnbaumann/spu_rework_again
* Merge branch 'main' into spu_rework_again
* Trying to alleviate compiler out of memory bullshit.
* Compile time envelope tables
* Convert more magic numbers to enums
* More enums, some tidy on registers.cc, dr. hell adsr
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2024-02-24
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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