PCSX-Redux Git (2024/01/22) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1551 from johnbaumann/lua_cart_needs
* Include extra.lua in Lua.vcxproj
* Fix ar parameter index for Support.extra.open
* Move the log and reset event signals after the actual events
* Merge pull request #1550 from nicolasnoble/lua-code-coverage
* Enabling luacov in unit tests.
* Add coverage data production in github workflow.
* Adding luacov support.
* Adding luacov submodule and properly renaming built-in imports.
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2024-01-22
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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