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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/16) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1545 from nicolasnoble/big-links
* Handling big chain packets.
* Merge pull request #1544 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1538 from grumpycoders/dma-fixes
* Shortcutting dmaExec exit from psxhw.cc.
* Derp?
* Fuck MacOS.
* Actually, we can't do that.
* Using C++23's unreachable.
* MADR is no longer safe to write to directly.
* Adding Aarch64 project files to VS files.
* Trying to fix DMA behavior a bit.
* Adding DMA test, and adding output to normal Redux launch.
* Adding a few more DMA tests.
* Disabling crufty hacks.
* Properly ignoring madr bits.
* Merge branch 'main' into dma-fixes
* Adding DMA test to Redux.

Download:
PCSX-Redux Git (2024/01/16) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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