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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/07) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1535 from nicolasnoble/psyqo-font
* Overhauling psyqo's Font system.
* Merge pull request #1534 from nicolasnoble/psyqo-dma
* Adding OT support.
* Adding OTC support.
* Adding GPU's getParity method.
* Reducing number of DMA callbacks, and removing magic numbers.
* Some cleanup.
* Ensuring GPU's singleton property.
* Creating the OrderingTable object.
* Fixing font chaining.

Download:
PCSX-Redux Git (2024/01/07) x64 : gofile mirrorace mirrored send uloz usersdrive
Source:Here



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