EmuCR Feeds
Email Us

EmuCR:AppleWinAppleWin v1.30.17.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.

AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.

AppleWin Changelog:
[Bug #1262] Fix loading save-state for RAMWorks III card with 2 or more aux 64K banks.
[Bug #1260] Fix for read 6522's IRB for "Werewolf!" game's Mockingboard detection not working.
[PR #1253] Update to minizip 1.1. [@kiyolee]
[PR #1252] Update to libyaml 0.2.5. [@kiyolee]
[PR #1251] Update to zlib 1.3. [@kiyolee]
[PR #1250] Internal: Win64 DirectSound fix. [@kiyolee]
[Change #755] Internal: remove de-optimisation for Z80 code.
Debugger: Change DebuggerAutoRun.txt script's pathname max size from 80 to 260 chars.

Download: AppleWin v1.30.17.0
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!