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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/29) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Minor, straight corrections.
* Merge pull request #1510 from grumpycoders/psyqo-gte
* Making the transformation loop more generic.
* Derped the last rtps...
* Casting `packed` to uint32_t instead.
* Simplify register load into primitive.
* Simplifying and documenting the GTE example.
* Removing debug helpers.
* Adding small GTE example.
* C++-ify multiplyMatrix33
* Fixing sign extension on registers.
* Adding LV to the pseudo registers.
* Turns out volatile is needed for reads...
* Fixing GTE::clear
* More verbose GTE disassembly display.
* Merge remote-tracking branch 'upstream/main' into psyqo-gte
* Fixing compilation.
* Reads shouldn't be volatiles.
* Starting a GTE registers API.
* Adding the ability to write raw fixed point values.
* Simplifying codegen a bit.
* Fixing bootup, so GTE can actually work.
* Adding a more C++-y generateRotationMatrix primitive.
* Simplifying mvmva syntax a bit.
* Merge pull request #1512 from grumpycoders/translations_i18n-pcsx-redux-pot--main_es_ES
* Translate i18n/pcsx-redux.pot in es_ES
* Translate i18n/pcsx-redux.pot in es_ES

Download:
PCSX-Redux Git (2023/12/29) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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