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EmuCR: Play!Play! Git (2023/11/07) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Properly check address bounds of VU microprograms.
* Make the window to see a queued SIF transfer bigger.
* Merge pull request #1315 from Zer0xFF/rumble
* Reorder things a bit.
* Set MotorBinding thread name.
* Update CPH_GenericInput, replace std::map->std::array, ensure we take max value for motors
* Update Framework Submodule
* syntax cleanup
* cleanup CMotorBinding, timeout vibration after 1 seconds
* Allow configuring haptic feedback device
* Allow iterating through avalible devices, right now, its limited to gamepad, since the current use case is vibration support
* Prepare CMotorBinding
* return Vibration data through CPadInterface
* Rename CPadListener->CPadInterface
* Prepare DirectInput & XInput for Vibration support
* update typedef references in CInputBindingManager to 'using'

EmuCR: Play!

Download:
Play! Git (2023/11/07) x64 : 1cloudfile gofile pixeldrain send uloz usersdrive
Play! Git (2023/11/07) Android : 1cloudfile gofile pixeldrain send uloz usersdrive
Source: Here



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