DuckStation Git (2023/11/25) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* dep/cubeb: Minimize and update to 54217bc
* CMake: Support multiple CMAKE_OSX_ARCHITECTURES
* Qt: Use HTTPDownloader instead of QtNetwork for updates
* Qt: Fix progress dialog cancelling
* HTTPDownloader: Add support for progress updates/cancelling
* Qt: Make ALT+F4 while fullscreen exit DuckStation
* Qt: Fix possible race when showing confirm dialog
* GameDB: MGS1
* PostProcessing/FX: Support reading shaders from resources
* dep/reshadefx: Add manual include callbacks
* OpenGLDevice: Disable scissor for buffer clears
* OpenGLDevice: Use glClearBuffer() instead of glClear()
* PageFaultHandler: Fix for Intel on MacOS
* JitCodeBuffer: Allocate within 32-bit range
* CPU/NewRec: Fix SR interrupts on non-x64
* Qt: Allow post-processing to be set per-game
Download:
DuckStation Git (2023/11/25) :
1cloudfile
mirrorace
pixeldrain
send
uloz
usersdrive
Source:Here
2023-11-25
Tags:
Console,
Dev_Build,
DuckStation,
PS
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