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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/09/01) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1423 from nicolasnoble/psyqo-fixes
* Adding integer conversion template to other base data types.
* Allowing conversions of FixedPoint numbers to another format.
* Adding FIFO polling, mostly for polylines.
* Fixing comment.
* Adding PolyLines.
* Handling interlaced mode properly.
* Properly renaming constants.
* Fixing operator* for FixedPoint class.
* Pretend the GPU Fifo is always ready for more data.

Download:
PCSX-Redux Git (2023/09/01) x64 : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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