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EmuCR: Snes9xSnes9x Git (2023/08/26) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:
* Qt: Clean up style tweaking.
* Gtk: Fix additional hardcoded paths.
* Qt: White icons for dark color schemes.
* Qt: Compilation fix. Help updates.
* Fix compilation on win32.
* Qt: Finish cheats. Add what's this stuff.
* Qt: Attach cheats dialog directly to Snes9x.
* Qt: Fix non-windows build.
* Qt: Add unworking cheats window.
* Qt: Changes to ensure UTF-8 encoding on windows.
* Qt: More windows cleaning.
* Qt: Portable mode. Fix hang on close.
* Qt: Use bundled pcre2.
* Qt: Wording.
* Qt: More updates.
* Qt: Use copy for software output path.
* Qt: More updates.
* Add submodule cubeb.
* Fix OpenGL shader changed race.
* UI element resize without canvas recreate. Capture slot by value when loading/saving states.
* Make sure wayland surface is created for OpenGL, too.
* Make sure window is visible before creating wayland vulkan context.
* Fix context resizing and joystick detection.
* Threading fixes.
* Threading.
* Minimized fix.
* Fix segfault.
* Fix silence adder.
* Don't double-wait.
* Proper sleep implementation for Windows.
* More precise std::chrono throttle implementation.
* Update input rate at right locations.
* WaylandSurface: Do roundtrip to get fractional size before initialization.
* OpaquePaintEvent.
* Windows changes.
* Work on sound driver levels.
* Sound buffer tweaking.
* Working.
* Mouse cursor and Set Size->10x.
* Sound reset and signal handlers.
* Use Qt ini file implementation.
* Separation.
* Vulkan: Change timeouts to be more reasonable.
* Try to fix resampler to be thread-safe.
* Qt: Remove old files. Clean whitespace.
* Fix OpenGL ImGui shutdown. Fix config folder on Windows.
* Fix WASAPI preference.
* Qt port.

EmuCR: Snes9x

Download:
Snes9x Git (2023/08/26) x64 : gofile multiup pixeldrain send uloz
Source: Here



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