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EmuCR: DuckStation DuckStation Git (2023/08/21) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Rewrite host GPU abstraction
* Qt: Translate default value for latency
* Settings: Translate display names in core
* Merge pull request #2996 from andercard0/master
* Atualização Português do Brasil
* FullscreenUI: Make translatable
* Misc: Make controller bindings translatable
* Host: Backport translations cache
* Host: Split translation macros dependent on return type
* Common: Error/FileSystem backports
* Merge pull request #2994 from zkdpower/master
* update Simple-Chinese translation to latest.
* GameDatabase: Linux build fix
* Qt: Backport glyph range improvements from PCSX2
* dep: Remove tinyxml2
* Qt: Add translation by Hackjjang
* GameDB: Append new entries from Redump DAT file
* GameDB: Merge traits/compatibility into single file
* GameDB: Fix some incorrect serials
* RegTest: Drop HostDisplay and add HW support
* Common: DynamicHeapArray/FixedHeapArray

Download:
DuckStation Git (2023/08/21) : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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