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EmuCR: rpcs3 rpcs3 Git (2023/07/04) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* rsx: Fix virtual coordinate clamping
* vk: Disable anisotropy if the anisotropic level is meaningless
* rsx: Fix shader interpreter
* rsx: Fix shader interpreter compilation
* rsx: Fix vp codegen when unrestricted depth range extension is absent
* vk/gl: Fix debug overlay stats
* rsx: Fix sampled descriptor address corruption
* rsx: Insert missing texture barrier
* rsx: Force compatibility checks when applying fast-path optimizations
* rsx: Properly fill in the cyclic ref field for framebuffer references
* rsx: Use designated initializer for the dangerous copy_region_descriptor type
* vk: Fix namespace pollution in sync module
* rsx: Formatting and tidying changes
* rsx: Lower single-image-blit to a scaled coordinate fetch
* rsx: Trivially detect single-image-blit transfer operations
* vk: Do not clear memory if we're going to overwrite it with a copy anyway
* rsx: Implement atlas trivialization pass
* rsx: Implement GPU copy ellision through coordinate transform
* rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
* rsx: Fix shader compilation when texture ops are referenced
* rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
* rsx: Fix fragment program codegen
* rsx: Migrate vertex fetch out of the cpp file
* rsx: Switch common codegen to use the glsl scripts
* rsx: Add the glsl files

Download:
rpcs3 Git (2023/07/04) x64 : 1cloudfile bayfiles gofile multiup pixeldrain
Source: Here



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