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EmuCR: rpcs3 rpcs3 Git (2023/06/02) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* PPU LLVM: Invalidate cache for testers
* sys_lwcond/cond/ppu_thread: Respect scheduler in various syscalls
* LV2: Make _sys_lwcond_destroy wait for lwmutex lock
* PPU LLVM: Fix LWSYNC according to cellSpursWakeup
* Make page faults entry enqueue and event atomic
* SPU: fix event count with ACK and mask write
* LV2/Timer: Fix ENOTCONN check of start timer
* LV2/TImer: Fix notification discard
* LV2/Timer: Make timers consistent
* LV2: Implement set-priority thread requeue
* LV2: Push other-than-this thread to the back on priority set
* Threads.cpp: Fix infinite looping
* sys_lwcond: Implement TIMEOUT on lwmutex lock
* sys_lwmutex/mutex: Fix race on lock timeout
* LV2: Unconditional Timer Synchronization Fix
* rsx: Write a warning to the log if we decide to collapse surfaces to reduce VRAM usage.
* vk: Rename gc_wrapper_t to gc_callback_t which is more relevant
* vk: Minor improvement to descriptor and garbage collector interaction
* rsx: Trim the number of in-flight invalidated resources (temp cache)
* Qt/Loader: Let users choose which packages to install

Download:
rpcs3 Git (2023/06/02) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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