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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/06/24) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1271 from nicolasnoble/tui
* Fuck it, let's disable the tests for now.
* Trying to add debug info...
* Derp.
* Derp.
* Merge branch 'main' into tui
* Adding -cli command line switch.
* Don't call OpenGL functions if they're not loaded.
* Merge branch 'main' into tui
* Merge remote-tracking branch 'upstream/main' into tui
* Merge remote-tracking branch 'origin/main' into tui
* Merge remote-tracking branch 'upstream/main' into tui
* Moving shellReached to the base UI class.
* Merge remote-tracking branch 'upstream/main' into tui
* Factorizing some Lua out of UI, forcing the tests to use -no-ui, and trying to set up the CIs accordingly.
* Fixing Windows build.
* Fixing Linux build.
* Making a no-ui version of Redux.

Download:
PCSX-Redux Git (2023/06/24) x64 : 1cloudfile bayfiles multiup pixeldrain send
Source:Here



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