PCSX-Redux Git (2023/06/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1000 from nicolasnoble/gpu-debugger
* Removing dumpers for now.
* Don't show configuration of highlight for the non-main vram viewers.
* Slightly better UI.
* Fixed the "focusOn" event of the vram viewer.
* Merge remote-tracking branch 'upstream/main' into gpu-debugger
* Fixing replays.
* Fixing origins.
* Accurate debugging information.
* Avoiding widgets collision.
* Some cleaning & adding color picker for highlighters.
* Overhauling menus.
* Proper default.
* Derp?
* Preventing vram viewer to destroy itself on zoom.
* Derpy memory leak.
* Merge remote-tracking branch 'upstream/main' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Adding highlights + clut goto features.
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Merge branch 'gpu-cleanse' into gpu-debugger
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Better ownership of OpenGL programs.
* Fixes + new math functions for vram viewer.
* Shader Editor now has a proper constructor.
* Adding basics for highlights / heatmap.
* Typo.
* Adding amount of texture units to about window.
* Cleaning up Lua code a bit.
* Better fallback mechanism for vram viewer.
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Fixing magnification.
* Adding clut selector.
* Making it clearer what's PC
* Adding statistics.
* Merge branch 'gpu-cleanse' into gpu-debugger
* Don't always start a new frame if not enabled.
* Adding log node for CtrlQuery.
* Better buttons.
* Adding removeHighlight button.
* Merge branch 'gpu-cleanse' into gpu-debugger
* Finished all textual logs.
* All the simple nodes are displaying.
* Better framing.
* Adding "upto" button.
* Experimenting with replays.
* Merge remote-tracking branch 'origin/gpu-cleanse' into gpu-debugger
* Basic GPU logger PoC
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PCSX-Redux Git (2023/06/02) x64 :
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Source:Here
2023-06-02
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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