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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/03/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1205 from johnbaumann/exp1
* Merge branch 'main' into exp1
* Avoid pausing if bios is reading EXP1 entry points
* More conditional handling of PIO and LUTs
* Semi-tested read/write 16+32bit extensions, very edge behavior at best
* Remove unused, discard extra lua results, add chip erase
* Maybe fix aa64
* Increase EXP1 size, add lua binding, rename memory regions, add basic pio emualtion

Download:
PCSX-Redux Git (2023/03/23) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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