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EmuCR: CitraCitra Git (2023/03/27) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Prepare frontend for multiple graphics APIs (#6347)
* GameDatabase.java: Fix file exists check on SAF (#6374)
* applet: Fix HLE applet pre-start lifecycle. (#6362)
* gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
* Merge pull request #6364 from Steveice10/break_error
* kernel: Set system error status on svcBreak.
* Merge pull request #6368 from GPUCode/msvc-dup
* file_util: Check fd before using dup
* citra_qt: Prevent OS sleep on Linux when a game is running (#6249)
* citra_android: Implement edge-to-edge (#6349)
* citra_android: Storage Access Framework implementation (#6313)

Download:
Citra Nightly Git (2023/03/27) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Citra Canary Git (2023/03/27) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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