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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2022/07/26) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Merge pull request #242 from nba-emu/ppu-basic-timing-fix-2
* DMA: restore channel enable event properly
* DMA: refactor control register write logic (2)
* DMA: refactor control register write logic
* DMA: the startup delay really only is an enable delay
* ACCURACY: add info about a known bug with Madden NFL 06
* Qt: disable menu bar mnemonics until we can fix them
* Qt: add support for drag & drop
* Bump version to 1.6
* SaveState: remove redundant GPIO wr_mask field

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download:
NanoBoyAdvance Git (2022/07/26) : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



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